Even without those, though, there are a bunch of fun Exotics to pair with every class to make them shine. In the update for Season 18, Bungie made a few changes to Exotics to match Arc keywords. Alongside the new Gathering Storm Super, Hunters are certainly the masters of debuffing the enemies. ![]() On the other hand, Tempest Strike and Flow State work really well together to keep you Amplified at almost all times. With Blind, they have Disorienting Blow and they can use Lethal Current to Blind any Jolted enemy. There are a lot of synergies with Warlock and Traces.įor Hunters, they have the easiest access to both Jolt and Blind. From Electrostatic Mind you get Amplify from obtaining an Ionic Trace, as well as spawning extra Traces from Jolt, Blind and Arc ability kills. The new Thruster class ability paired with things like Amplify are really capable of making Titans move, whereas Thunderclap gives you a super powerful option in close range.įor Warlocks, Ionic Traces are once again your friend. They don’t have a mastery over any specific part of Arc 3.0, but their new movement capabilities make them a force to be reckoned with. This details what kind of buffs or debuffs they msot effectively utilise.įor Titans, Amplify is their best friend. Like most subclasses, each of the core 3 classes has an area of Arc that they specialise in. Overall, Arc has a lot of different methods of dealing good add clear damage as well as utility tools. Jolt is a very powerful debuff, with it being one of the strongest add-clearing methods in the game. This acts like a supped up Chain Lightning from the old Arc subclasses. When an enemy if afflicted with Jolt, they will pulse out chains of lightning energy to those around them. ![]() Jolt is most similar to Scorch in that it is a damaging debuff. Against PvP combatants, this gets rid of the HUD and mini-map for a short duration, as well as whiting out the screen. In this way, it’s similar to Suppression on Void subclass. When a PvE enemy is afflicted with Blind, they will stand in place and be unable to act against you until it runs out. There are two core debuffs for Arc 3.0 in Destiny 2: Blind and Jolt.īlind is similar to how Disorient worked pre-Season 18. When picking up a Trace, you will get ability energy for everything bar your Super. These were initially native to Middle Tree Warlock but now every class has access to them via Fragments and Aspects. ![]() There are additional methods of getting Amplify, such as the Electrostatic Mind Aspect on Warlocks, but you don’t need any of these to activate it initially. Instead, any form of Arc damage whether ability or weapon damage will grant Amplify on multi-kill. Unlike other buffs like Radiant or Invisibility, Amplify doesn’t require a specific activation method. Amplify is your gateway into other buffs and bonuses, all of which differ among the classes. If you spring while Amplify is active, you’ll hit the second stage of Amplify and receive the Speed Boost buff, enhancing your mobility, jump and slide speed even further. This is a player buff which boosts movement speed, slide distance and jump height. However, the ones that are here are very potent. Compared to Void, Solar and Stasis, Arc has fewer Buff and Debuff keywords.
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